Marvel Rivals Updates: 30 Major Balancing Changes and New Features Revealed

The competitive superhero shooter, Marvel Rivals, continues to evolve with its latest update. The developers at NetEase have rolled out significant balancing changes and new features in the February updates that promise to enhance gameplay. These updates go live on Friday, February 21st. For more details, check out Marvel Rivals News. Here’s a detailed look at the Marvel Rivals updates players can expect:

Marvel Rivals Updates: Hero Balancing Changes

Venom: The angle of Venom’s Frenzied Arrival knockback has been altered from vertical to a 75° angle, and the ultimate cost has been reduced from 2,800 to 2,500.

Captain America: Cap can now use his Shield during jumps, and his Vibranium Energy Store projectile speed has been increased from 60 m/s to 80 m/s. Additionally, the ejection speed after a hit has been boosted from 100 m/s to 150 m/s.

Thor: Players will be thrilled to know there is no cooldown after Rune Awakening ends, allowing for immediate reuse.

Groot: Groot’s wall placement range has been increased from 15 meters to 18 meters.

Magneto: Primary fire now deals 40 explosive damage, while the Metallic Curtain energy cost has increased from 50 to 65, with its maximum duration reduced to 1.5 seconds.

Doctor Strange: The Sorcerer Supreme’s base HP has been reduced from 650 to 600.

Jeff: Jeff’s base HP has been increased from 250 to 300.

Iron Fist: Multiple attack damages have been reduced, with cooldown time increased from 1 second to 1.5 seconds per hit. Sun Punch damage decreased from 19 to 10. Harmony recovery bonus health increased to 150, up from 50. Dragon’s Defense HP increased from 150 to 200.

Mr. Fantastic: Flexible Elongation spell field increased from 2.5 meters to 5 meters, with charge time increased from 8 to 10 seconds. Ultimate damage has also been boosted from 50 to 70, with a damage falloff at 3 meters, maxing at 50 damage at 10 meters.

Iron Man: Uni-Beam damage has been increased from 120 to 140 per second, with Armor Overdrive version increased from 180 to 190 per second.

Hawkeye: Base HP increased by 25 (from 250 to 275). Explosive Arrows damage reduced from 20 to 15, but explosive damage increased from 25 to 32. Crescent Slash cooldown reduced from 15 seconds to 12 seconds. Ultimate draw speed increased from 1.2 to 1.35.

Storm: Wind Blade damage at 30 meters reduced from 70% to 60%. Self-speed boost reduced from 16% to 12%. Team-wide speed boost increased from 8% to 10%. Goddess Boost self-damage reduced from 30% to 25%.

Star-Lord: Movement ability fuel increased by 50%, from 1,200 to 1,800.

Scarlet Witch: Ultimate now applies 100 bonus HP when used. Bonus HP decays at 50 per second after the ultimate ends.

Spider-Man: Web Shooter recharge time reduced from 3 seconds to 2.5 seconds.

Moon Knight: Ultimate K’s Fist speed reduced, and damage logic corrected (removed double damage). Each fist now does 150 damage.

Black Widow: Rifle capacity increased from 8 to 15. Ultimate slow effect reduced from 80% to 55%. New on-hit effect with Focused Hole (details unclear).

Magic: Eldritch World damage decreased from 45 to 40. Demon’s Rage damage decreased from 80 to 72. Ultimate cost reduced from 3,700 to 3,400.

Hela: Soul Drainer damage falloff at 30 meters increased from 70% to 80%.

Adam Warlock: Primary fire damage increased from 55 to 60. Damage falloff at 40 meters increased from 50% to 60%. Soul Bond healing increased from 10 per second to 50 per second.

Cloak and Dagger: Ultimate healing reduced, and cooldowns adjusted. Vulnerability increased from 20% to 28% for enemies hit by Dagger.

Luna Snow: Ultimate takes longer to charge.

Loki: Ultimate takes longer to charge. Ammo increased by 2.

Mantis: Ultimate bonus HP reduced from 100 to 75.

Invisible Woman: Ultimate charge time increased.

Marvel Rivals Updates Team-Up Changes

Gamma Team (Hulk & Iron Man): Uni-Beam damage reduction for Iron Man. Hulk HP gain from being an anchor reduced from 150 to 100.

Psionic Disc (Magic & Psylocke): Teleport time reduced from 5 seconds to 3 seconds. Bonus HP conversion increased from 0.5 to 0.8.

Full Moon (Cloak & Dagger): Now heals 25 per second when inside the Full Moon area.

Symbiotic Bond (Venom, Spider-Man, Penny): Skill time reduced to 1 second for Spider-Man, 2 seconds for Penny. 50% damage reduction removed, replaced with complete invincibility.

Frozen Chi (Ice-based Team): Healing increased from 50 to 75. Enemy slow effect increased from 20% to 30%.

These Marvel Rivals updates should provide a balanced and competitive experience for all players. As always, the developers are keen on listening to community feedback and making necessary adjustments. Stay tuned to Blerd.com for more updates and insights on Marvel Rivals.

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